Q3Camera_GetWorldToFrustum
You can use theQ3Camera_GetWorldToFrustum
function to get the current world-to-frustum transform.
TQ3Status Q3Camera_GetWorldToFrustum ( TQ3CameraObject camera, TQ3Matrix4x4 *worldToFrustum);
camera
- A camera object.
worldToFrustum
- On output, a pointer to a 4-by-4 matrix.
DESCRIPTION
TheQ3Camera_GetWorldToFrustum
function returns, in theworldToFrustum
parameter, a pointer to a 4-by-4 matrix that describes the current world-to-frustum transform defined by the camera specified by thecamera
parameter.