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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 9 - Camera Objects / Camera Objects Reference
Camera Objects Routines / Managing Cameras


Q3Camera_GetWorldToFrustum

You can use the Q3Camera_GetWorldToFrustum function to get the current world-to-frustum transform.

TQ3Status Q3Camera_GetWorldToFrustum (
TQ3CameraObject camera, 
TQ3Matrix4x4 *worldToFrustum);
camera
A camera object.
worldToFrustum
On output, a pointer to a 4-by-4 matrix.
DESCRIPTION
The Q3Camera_GetWorldToFrustum function returns, in the worldToFrustum parameter, a pointer to a 4-by-4 matrix that describes the current world-to-frustum transform defined by the camera specified by the camera parameter.


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© Apple Computer, Inc.
11 JUL 1996